Race Technology 

Track Technology

On Location

The goal of the experience is simple: to make each lap driven in simulation as valid as a lap driven on the real-world race circuit.

To achieve this exceptionally high level of realism, pioneering, proprietary application of three-dimensional laser-scanning technology is used to create two key features.

The first is a series of highly detailed sight-pictures. These images, like frames in a movie filmed from an in-car camera, are driver’s-eye views that allow drivers to see specific points of a lap: braking points, turn-in points, or the apex of a corner, for example.

sight-pictures are the most accurate and complete ever offered in a racing simulation. You see exactly where you are on the racetrack at any given millisecond, receiving the instantaneous, granular visual input racers require to refine their performance lap after lap

.3d Laser Scanner

Laser Scanning

In addition to  sight-picture visuals, the technology replicates the precise physical features of each track’s racing surface.  laser-scanning technology produces a mathematical ‘bump map’ of the track’s camber, cracks, undulations and patches – recording every millimeter of the surface. A series of “point clouds” capture the three-dimensional profile of the track surface and adjacent curbing.

Combine this mathematically-precise surface mapping with the hyper-accurate sight-pictures and proprietary mapping software and you have a powerful tool that allows even drivers at the highest levels of professional motorsport to use virtual seat time to hone their skills and improve their real-world performance.

3d Map

 

Car Technology

 

Most racing video games, as well as the handful of software packages that could be considered racing simulations, have progressed to the point where the cars look real. The question is: Do they feel real? Realistic driving dynamics start with accurate data. That is why the developers work closely with major auto manufacturers and race car constructors to gather exact masses and dimensions for vehicle components, whether output directly from CAD data, collected through three-dimensional laser scanning, or physically disassembling the vehicle to weigh and measure parts of the chassis, suspension and driveline.

But in the same way that a race car is not just a collection of parts, an accurate simulation is not just an assembly of data. Both are active and dynamic. Thanks to the physics engine and tire model, that data comes alive. It is no longer just a graphical representation of a stock car, formula car or sports car. It is now a complex set of interrelated mechanical systems influencing a myriad of ever-changing forces to control physical consequences. It feels real because, mathematically, it is real

.3d Car

Physics Engine

A critical difference between past products and the hyper-accuracy achieved is the sophistication of the physics engine.

A physics engine is a complex system of mathematical functions that replicates dynamic forces using data-driven calculations of action and reaction. It’s those instantaneous calculations that create a     three-dimensional sphere of existence, a virtual world with the same physical dynamics drivers experience in the real world

Racing Trucks

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51662 laps driven = 90246.494 miles